This may seem like useless information, but it should give some insight into why my expectations for Starcraft 2 are so high; I love the game, and like most fans, I hate to see a sequel ruin the Series. Warcraft is a great example. Warcraft I was a pioneer of Real Time Strategies (RTS’s), and Warcraft II was the perfect sequel. Warcraft III, on the other hand, felt like a filler to hold Warcraft fans over until World of Warcraft (WoW) debuted late in 2004. Sure it added a 3D aspect to the game, making micromanagement more effective, but it didn’t add any real substance to the game other than the nice eye candy. Now, I am not trying to bash Warcraft 3, as I still enjoy the game, but the “fun factor” was nowhere near Starcraft. Maybe I am too involved with WoW to have noticed, but it really doesn’t seem like Warcraft III has as large a fan base, nor does it seem to be the “cult classic”, if you will, that Starcraft was.
So, what am I hoping for with Starcraft 2? Well, lets see… First, I hope that blizzard gets the whole 3D portion of the game right this time. I don’t just want to be able to zoom in and pan around. I want to be able to move my flying units around as freely as possibly in the Zth, plane. Second, I hope the unit limit is significantly higher than it was in Warcraft III because where’s the fun in picking Zerg if you cant even “Zerg” (I believe it is an accepted verb in the gaming community now, thanks to Starcraft). Finally, at the very least, I hope the game play is as fast paced as Starcraft originally was. I don’t like how Warcraft III used the notion of Heroes as an excuse to slow down the game-play.